Merlin tasks his knights to take the Holy Grail from Albion, through Charlemagne-era Marca Hispanica, then the Reconquista-era Al-Andalus region, until sailing the Mediterranean Sea to the Holy Land to reach the heart of the tears in Jerusalem. Merlin uses the little energy he has left to embolden hosts in different realities so that one might be able to gather a band of heroes and vanquish the evil. Parts of the world had come to an uneasy peace, but the veil tears once more and abominations swarm the land while humanity once again wars with itself. Just as the otherworldly evil was about to be banished, Merlin’s powers are drained, Arthur is killed, and Morgana leaves. The premise of The Hand of Merlin is ingrained into the roguelite nature of the game. A brilliant soundtrack that mixes science fiction with fantasy and an engaging combat ensure that the game delivers a delightful time that breezes by. However, a world coming under siege from eldritch horrors from another dimension provides a unique take. This roguelite tactical RPG has some unsurprising twists such as King Arthur being dead and Merlin being drained of power. Croteam and Room-C Games joined forces and put their own interesting spin on the story in The Hand of Merlin. The legend of King Arthur has been told in many ways.
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